When Nintendo announced the Switch, the company made it clear that the device wouldn’t require specific, proprietary SD cards. That’s in contrast to companies like Sony, which have previously required that their handheld devices use proprietary SD cards with correspondingly inflated prices.
It’s a bit of a surprise, therefore, to see Nintendo partnering with manufacturer HORI in Japan to release two official flavors of SD cards — a 16GB and a 32GB. Forbesthat at least the 32GB microSD card is notably more expensive than it would be under other circumstances, writing: “The 32 GB card is ¥7,900, or about $70 USD. But on Amazon, the “high end” 32 GB SD card from SanDisk is ¥2,690, or about $23 USD. Past that, if you want a cheaper version with the same amount of storage (but with slower read/write speed perhaps), you can find one for as little as ¥1,180/$10.”
It’s not yet clear how far the Switch’s 32GB of internal storage will need to stretch. Physical games will be distributed on NAND flash, which should offer high performance, with the 32GB of internal space relegated to save games and downloaded titles. If 32GB was strictly dedicated to save games, that might be enough space, but it won’t take much in the way of downloadables to fill that storage pool. But if Nintendo isn’t requiring proprietary cards, why brand official cards at such high prices?
The honest answer is likely “Because some consumers won’t know any better.” It’s not uncommon to see users unconsciously assume that branded components are the best solution for a machine for various reasons. I’ve seen AMD users insist AMD CPUs are designed to work with AMD GPUs, even though that’s absolutely untrue. But it’s not always a crazy idea — the quality of third-party, aftermarket controllers has varied widely, from excellent to awful depending on the vendor. There have definitely been times and cases where you’ve been best off buying a Microsoft, Sony, or Nintendo-branded component.
Nintendo isn’t going to formally lock people into proprietary, expensive formats. But it’s not above making a little cash on the side from users who either want Nintendo-branded hardware or just don’t know they don’t have to buy it.
Our advice? Skip the Nintendo branding and buy the biggest microSD card you can afford. The Switch’s games should be much smaller than their counterparts for the PS4 or Xbox One, but the Switch’s 32GB of space is also less than 10% as much capacity as the other console manufacturers’ offer. You probably don’t need 500GB of storage, but you’ll likely want at least 64GB of additional capacity.
Source : https://www.extremetech.com/gaming/243576-243576